Friday, June 7, 2013

Pilgrimage (Anheim's Tale).

I met someone with symbols of Tempus, Lord of Battle.

After short talk (i mentioned that some call me witcher) we decided to go on pilgrimage to local temple of his god, that for this moment i also follow.

We were escorted by crying god's servant, who also gave us healing potions. They all were used in following battle. I told him about Shroud of Ilmater, that can cure any illness... for he mentioned that his abbey in scardale suffers from afflictions.

We passed Legion Tower, military organization of that fights for Freedom. I mentioned that i am legion recruit.

At temple we offered weapons, wine and food. I prayed to Tempus and red knight under His guidance.

He called me 'Black Cloak', just like i was called in temple when i served there as grave guard. He didn't answer if it was just a guess.

Then we decided and went to fight goblins for the glory of Tempus, Lord of Battle.

On our way we met gnolls, too strong for us to kill, so we ran past (to return later).

During our way to Rawlinswood, we had to stop.. for he had visions. After guarding him for a while i decided to leave him and continue. I killed alpha wolf. Then he appeared and forced me to aid him in Tempus's name. We fought goblins and wolves, discussing tactics, speaking Mantras and prayers as neccessary (speech is more than words, and prayer is speech with God), until i sensed an ambush. We retreated (fought our way to safety). Crows and ravens will feast on them.

---

(next day) I met Mars, follower of Tempus from last day again.

We exchanged greetings, then we shot at archery targets for warmup, he seemed really good with weapons.

Then mentioned that we should kill goblins.. and corpse beetles in Tempus's name (but not neccessarily at once).

We went where corpse beetles and wolves feast. I used Armor signs on us in Tempus name. First failed, two next succeed. I was bitten by snake (hopefully not lethal poison), he fell in battle but was tough enough when i outran them and shot with bow. He managed to rise and aid me to kill last. It was disorienting, we went in wrong direction, risking our sorry asses...

Then we returned... On way back he asked me if he can heal me, but i sensed we had to leave quick, so said 'later' to him. On way back there was one more beetle to kill, then we saw Norwick town gate.

I did not need his healing, in Tempus name. I prefer inn.

---

(another day) I met Mars, follower of Tempus again. Is it destiny?

He was sitting in zazen, or perhaps kneeling, at random shrine, praying, perhaps transforming energies.

I went to kill few goblins and wolves, he followed then suddenly had to go.

I fought for a while then returned. Is he okay?

---

(another day) Another adventurers i've met.

This time it was wizard, woman who spoke a little too quick.

After short talk group of four of us went to patrol Nars Pass, infested by Gnolls, large dog men with axes.

One of us was experienced warrior, perhaps knight... but all of us managed to add something and aid. He would not live without us, or it seemed so. At some point i had to run away to return later, with dancing knife on, after gnoll was stuck in a shrub.

 photo samschasm_zpsf41c3e85.jpg

Marching Line.


Summary:

1. Scale Mail, sold for 10 gold pieces (too bad that rest at inn costs 2 gold pieces).
2. 3x Potions of Mage Armor.
3. Ghostly Visage potion.

No wounds.

Tuesday, June 4, 2013

Personal War? (Anheim's Tale).

Dear journal,

I am fighting war here, for her.

I need more weapons, it's Agile Method.

Sunday, June 2, 2013

Willow (Anheim's Tale).

Willow, it's the name of this woodish woman. I did not trust her at all at first. Then i overheard conversation, something that told me to give her a chance:

"I like to always have spells prepared to help others from becoming helpless - Freedom, Remove Paralysis, Remove Fear and such. Always some healing too, of course."

I had to say:

"I admit i do not trust strangers. But perhaps this time i was mistaken"

"Some strangers are trustworthy. Some aren't" said Shesarai, a woman i met just before.

"A stranger is really just a person you haven't gotten to know yet, anyway." Willow added.

"My name is Anheim" I spoke with hesistation.

"I'm Willow!"

She mentioned something about favorite spells she has for fun, irregardless of situation.

"So what brings you here, Anheim?"

"To help. I fight those who use anger and terror. With weapons fists and signs."

"'key. I'm a priestess, myself! Well, sort of. I like to think of myself more as an explorer and helping hand of those that travel. I'm not much for fighting except you've got to learn how to survive if you want to see far-away places."

"... and i am not in shape."

"Practice makes perfect, as they say! Although this place sure is dangerous, as soon as you step outside the towns."

"I know something about this. When i dreamed outside town gate it was little harsh... but i won't cry so much next time." I glanced towards said gate.

"But ther's lots to see and experience too, on the bright side."

"Yes, i agree."

Then Trish appeared.

"Miss Trish, i misjudged this woman perhaps"

She went along showing only a greeting nod. Perhaps she did not want to disturb our little talk.

"Can't really judge someone until you know them, i'd say. But i've definitely met people I don't really feel like getting to know, because of how they act."

"Yes, i can be rude. But i do not want and hope to drink tea with you someday."

"Oh, i don't find you very rude at all, compared to some others i've met" She smiled cheerily.

"I hope so. Perhaps i am just cautious".

"Cautious is fine. Some might even say that's the smart approach, but i never had it in me. I'm too curious to be cautious!"

Rest of talk was nice but trivial, if somewhat repetitive.. i went away after a while. Overall good evening.

More monsters to kill (Anheim's tale).

I am hunting corpse beetles in outskirts of rawlins. They pose better challenge but come in smaller groups.

Just have to avoid poisonous snakes and wolf packs.

At this rate i am going to die soon. Without team i stand no chance. No support only expectations. Just mentioning.

Saturday, June 1, 2013

Howling Woods (Anheim's tale).

I woke up early today, strange is it not?

Checked material possessions for boat ticket, and found, few boat rides to Norwick.

"very well... i'll get back in shape someday... If i live."

Boat ride was not too long, i passed quickly farm boy who spat and cursed as i went.

"To gate, to howling woods..." i thought... then this woman in colors of wood appeared, i wasn't able to be suprised or show it.

Norwick gate, outskirts of Rawlins, few goblin kills then deeper.. into Howling Woods, name well deserved. I heard them when they ran toward me, wolves. Used magic tricks to protect myself and kill alpha with aid of dancing knife sign.

So bad shape... i didn't clear whole area before i had to retreat. From wounds.

I returned. Will sleep outside gate for in Norwick they do not love me. Thankfully i have ability for lucid dreaming, i'll start fire and do rest.

... goodnight dear journal.



Lucid Dream.

Anheim (Character's description).



Anheim.


Name: Anheim.
Gender: Male.
Alignment: Lawful Neutral.
Race: Human.
Classes: Monk (15) - he's westerner who follows eastern mysticism, yogin ... not monk.
(Used Monk Class only because in nwn:ee there is no martial artist yogin class).
Age: about 27.

For Martial Arts & Ranks: click to see.


Deity: follows God of War and Fighters (Tempus), and Moon Godess (Selune). He also worships Kelemvor, and considers this deity as an important part of cycles of deaths and rebirths.

He thinks, feels & believes that Tempus is also Sun god.

He meditates and seeks Enlightenment on the Martial Arts Way - challenging gods by meditation and service - also by serving gods.

He is meditating in an attempt to escape the seemingly endless cycle of deaths and rebirths, and studies Kelemvorite lore about death and afterlife - trying to integrate these lessons with kara-turan lore of reincarnations and rebirths.


Home Town: Peltarch (sympathizes with Norwick and Oscura).


Description:

Quiet and aware person, his mannerism shows discipline, calmness, patience and focus of mind.

Seems to speak little - but wisely.

Not unattractive, confident.


Family:

Brother of Adeli and Ken.


Lore:

'a Warrior of the Sun & Moon, of Tempus & Selune ... Unafraid of the Day, Reflecting Light in the Dark'.


Background Story:

Anheim's childhood is unknown to him, for some reason he forgot his family and youth.

He remembers being raised in a Monastery where he learned basics of meditation, lucid dreaming, arcane magics, unarmed & armed combat.

He served there as a grave Guard.

He was called 'Black Cloak', perhaps for Inspiration.

Later he met Chea Allin and they are more than friends, she gave him few arcane lessons to practice.

In Narfell he was enlisted as a Legion Recruit.

He fought for a while with random weapons & common style, then meditated, cast all that hinders away & started training anew.


Patiently, calmly training ... winning battles before they come.


Languages:

* Common,
* Chondathan (language of Cormyr),
* Shou (language of Far East, Kara-Tur).


Statistics:




Weapons:

-=- For unarmed combat without enhancements such as Greater Magic Weapon. -=-
-=- Pure damage enhancements as Flame Weapon or Darkfire are still useful. -=-


-=- For unarmed combat with magical enhancement such as Greater Magic Weapon. -=-
-=- Also, some creatures are immune to piercing or bludgeoning weapons. -=-

-=- (skeletons can't be destroyed by using bow/arrows... unless properly enchanted). -=-


-=- For unarmed combat with magical enhancement such as Greater Magic Weapon. -=-
-=- Also, some creatures are immune to slashing or bludgeoning weapons. -=-




/ Bo Staff with Power of Coral /.

/ Works well with Potions/Crystals of Divine Power, with Potions/Crystals of haste, etc. /




/ Well-made Steel Katana Sword, to be enchanted /.

/ Can be useful against creatures vulnerable to slashing damage /.
/ Works well with Potions/Crystals of Divine Power, with Potions/Crystals of haste, etc. /








Armour:



Equipment:


/ for combat & for acrobatics /.


/ for combat & for acrobatics /.


/ for defense in combat /.








/ for combat & for acrobatics /.









/ this cloak is useful during desert trips or in certain hot caves, allowing wearer to not die to overheating too easily /.




/ this cloak is useful during iceland trips or in certain cold caves, allowing wearer to not die to freezing too easily /.




Valuables:

- about 115 700 gold pieces in his coinpurse (in narfell, gold pieces are small and light to carry).
- 10 gp in Peltarch's Bank.