So, long story short, there was an Archery Contest in Norwick, a part of regular fighting contests under the name: 'Fight Night'.
Most of people bet on Lence Arnimannes, a well known and experienced Ranger and Cartographer of the area.
I met there a friend - Amanda - and suggested to ally with her against Lence. She thought it could be amusing.
I was looking at the archery targets with my bow in hand, and spoke my concern:
- 'What if I miss badly and hit Lence?',
- 'That's a sound plan, do that. I might... mis-throw also... who knows what can happen?', answered Manda,
- 'Maybe he will lose his focus and concentration?'.
After a while of such archery innuendo, Manda told me to not go too far, as we could have been in his attention.
I've agreed to be cautious, so nobody would get hurt.
-- Kenna, 6th Dan Weaponmistress of the Katana Sword, always in training.
It's not Real Art. It's only Virtual.
Word: 'Virtual' means:
- 'Apparent',
- 'Not Real, but Seemingly Real'.
We're using arts generated by Digital, Virtual tools as Artificial Intelligence, Adobe Photoshop, and in-game screenshots.
... other tools as well.
Sunday, 12 April 2026
Wednesday, 8 April 2026
Ken of the Woods (Character Description).
Current Stats & Equipment:
Desired build: Monk 12 / Fighter 1 / Weaponmaster 7.
At level 12 monks get diamond soul power, which grants resistance to spells (SR 22 at level 12).
Game-mechanics-wise, there's no point in advancing over level 7 with weaponmaster class, as there are no worthwhile powers above this level. Level 7 weaponmaster is optimal. The only reason to have 8+ levels in weaponmaster class is roleplaying reasons.
Worthy feats:
- Blind Fighting - helps a lot versus invisible or hardly seen foes, including magicians who cast invisibility spells.
- Mounted Combat - mounted combat is superior to combat on feet,
If Ken will have too few feats to choose from as he levels, mounted combat feat can be acquired from appropriate magic item. At least for a while, until he learns that feat.
(Not sure if it's possible at all to learn both all neccessary weaponmaster feats, blind fighting and mounted combat at the same time, within this build).
Worthy skills:
- Ride: mounted combat is superior to combat on feet, and riding skill is symbolically related with skill in sex (in medieval ages, when a boy wasn't skilled in horseback riding at agre of 7, it was said that he was suitable only for being a priest/cleric).
- Tumble - for defensive acrobatics,
- Discipline - for resisting advanced combat tricks/feats,
- Concentration - for roleplaying reasons and for resisting taunts,
- Heal - not only for dressing wounds, also for roleplaying martial arts (knowledge of anatomy helps with striking at vulnerable points at enemy's body),
- And perhaps Lore - for roleplaying reasons, knowledge of Kara-Tur and other, and for identifying items to sell them better,
Weapon of choice: Eastern Scimitar - Liuyedao: Known as the 'willow leaf saber', this is the most common form of Kara-Turan (Far Eastern) saber, featuring a moderate curve along the blade.
Character Idea:
Western Warrior Yogin, who practices Eastern Martial Arts.
Planned romance with Crystal.
Brother Of Adeli and of Anheim.
Desired build: Monk 12 / Fighter 1 / Weaponmaster 7.
At level 12 monks get diamond soul power, which grants resistance to spells (SR 22 at level 12).
Game-mechanics-wise, there's no point in advancing over level 7 with weaponmaster class, as there are no worthwhile powers above this level. Level 7 weaponmaster is optimal. The only reason to have 8+ levels in weaponmaster class is roleplaying reasons.
Worthy feats:
- Blind Fighting - helps a lot versus invisible or hardly seen foes, including magicians who cast invisibility spells.
- Mounted Combat - mounted combat is superior to combat on feet,
If Ken will have too few feats to choose from as he levels, mounted combat feat can be acquired from appropriate magic item. At least for a while, until he learns that feat.
(Not sure if it's possible at all to learn both all neccessary weaponmaster feats, blind fighting and mounted combat at the same time, within this build).
Worthy skills:
- Ride: mounted combat is superior to combat on feet, and riding skill is symbolically related with skill in sex (in medieval ages, when a boy wasn't skilled in horseback riding at agre of 7, it was said that he was suitable only for being a priest/cleric).
- Tumble - for defensive acrobatics,
- Discipline - for resisting advanced combat tricks/feats,
- Concentration - for roleplaying reasons and for resisting taunts,
- Heal - not only for dressing wounds, also for roleplaying martial arts (knowledge of anatomy helps with striking at vulnerable points at enemy's body),
- And perhaps Lore - for roleplaying reasons, knowledge of Kara-Tur and other, and for identifying items to sell them better,
Weapon of choice: Eastern Scimitar - Liuyedao: Known as the 'willow leaf saber', this is the most common form of Kara-Turan (Far Eastern) saber, featuring a moderate curve along the blade.
Character Idea:
Western Warrior Yogin, who practices Eastern Martial Arts.
Planned romance with Crystal.
Brother Of Adeli and of Anheim.
Subscribe to:
Comments (Atom)










