These nations are important because of magick & witchcraft spirituality:
1. Mulhorand is inspired by Ancient Egypt,
2. Chessenta & Threskel are inspired by Greece,
3. Netheril is inspired by Rome,
4. Rashemen is inspired by Russia.
These far eastern nations are important because of meditation, eastern-mysticism spirituality & because of martial arts:
1. Wa & Kozakura are inspired by Japan,
2. Shou & T'u Lung are inspired by China,
3. Shining Lands are inspired by India,
4. Yeshimal Mountains are inspired by Himalayas,
5. Koryo is inspired by Korea.
These nations are important because of Chea's past:
1. Cormyr is inspired by idealized medieval France or maybe England,
2. Damara is inspired by Germany, with slavic influence.
These are important because of Attentus' past:
1. Waterdeep.
... also:
1. Thay is inspired by Turkey, ... except run by Nazis somehow,
2. Calimshan & Zakhara are inspired by Arabia,
3. Amn is inspired by Spain under the Inquisition,
4. Chult is inspired by African Jungles,
5. 'The North' is home of germanic berserker & barbarian stereotypes, not seafaring,
6. Ruathym is inspired by Norway, full of seafaring viking berserker barbarian types,
7. Sembia & Chondath are inspired by merchant Italy,
8. Unther is inspired by Mesopotamia,
9. Vaasa is inspired by Finland,
10. Western Heartlands & Moonshae Isles are inspired by British Isles,
11. Malatra is inspired by Vietnam,
12. Maztica is inspired by Aztec Central America.
Source: Real Life Equivalent Nations in Toril?
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