Saturday 1 June 2013

Anheim (Character's description).



Anheim.


Name: Anheim.
Gender: Male.
Alignment: Lawful Neutral.
Race: Human.
Classes: Monk (12) - he's westerner who follows eastern mysticism, yogin ... not monk. Used Monk Class only because in nwn:ee there is no martial artist yogin class.
Age: about 27.

For Martial Arts & Ranks: click to see.


Deity: follows God of War and Fighters (Tempus), and Moon Godess (Selune).

He thinks, feels & believes that Tempus is also Sun god.

He meditates and seeks Enlightenment on the Martial Arts Way - challenging gods by meditation and service - also by serving gods.


Home Town: Peltarch (sympathizes with Norwick and Oscura).


Description:

Quiet and aware person, his mannerism shows discipline, calmness, patience and focus of mind.

Seems to speak little - but wisely.

Not unattractive, confident.


Lore:

'a Warrior of the Sun & Moon, of Tempus & Selune ... Unafraid of the Day, Reflecting Light in the Dark'.


Background Story:

Anheim's past is unknown to him under age of 8.

He remembers being raised in a Monastery where he learned basics of meditation, lucid dreaming, arcane magics, unarmed & armed combat.

He served there as a grave Guard.

He was called 'Black Cloak', perhaps for Inspiration.

Later he met Chea Allin and they are more than friends, she gave him few arcane lessons to practice.

In Narfell he was enlisted as a Legion Recruit.

He fought for a while with random weapons & common style, then meditated, cast all that hinders away & started training anew.


Patiently, calmly training ... winning battles before they come.


Languages:

* Common.
* Elven (started to learn).
* (... perhaps more ...)


Weapons:






/ Bo Staff with Power of Coral /.

/ Works well with Potions/Crystals of Divine Power, with Potions/Crystals of haste, etc. /
/ Gives a chance against foes immune to nonmagical weapons, when ki is too weak /.




/ Well-made Steel Katana Sword, to be enchanted /.

/ Can be useful against creatures vulnerable to slashing damage /.
/ Works well with Potions/Crystals of Divine Power, with Potions/Crystals of haste, etc. /











Many Crossbow Bolts, including one almost empty quiver of Bolts of Lightning.
Spare Arrows for other Adventurers,


Armour:



















Equipment:













/ this cloak is useful during desert trips or in certain hot caves, allowing wearer to not die to overheating too easily /.




/ this cloak is useful during iceland trips or in certain cold caves, allowing wearer to not die to freezing too easily /.




Exquisite Snow Globe - Aurillite Aid.



Potions & Natural Medicines:

- 110 x Cure Light Wounds [Caster Level: 2],
- 8 x Cure Moderate Wounds [Caster Level: 3],
- 2 x Cure Serious Wounds [Caster Level: 5],
- 4 x Sin Berries (1) (grant Cure Light Wounds at 5th caster level, one use only, can be used on others),
- 1 x Bull's Strength [Caster Level: 3],
- 3 x Invisibility [Caster Level: 3],
- 2 x Bark Skin [Caster Level: 3],
- 1 x Lesser Restoration [Caster Level: 3],
- 2 x Ghost Visage [Caster Level: 3],
- 2 x Resist Elements [Caster Level: 3],
- 1 x Potion of Leadership [Aura of Glory, Caster Level: 7],
- 5 x Remove Fear [Caster Level: 2],
- 3 x Potion of Lore [Identify, Caster Level: 3],
- 1 x Ultravision [Caster Level: 3].



Potions & Other.



Other Equipment:

1 x Gnomish Spring Water.
1 x Dwarven Brew - Coffin Nail.
1 x Tinderbox.
1 x Candle, Tallow.
1 x Wooden Bowl.
1 x Wooden Cup.
1 x Chop Sticks.
1 x Gnomish Silverware.
1 x Torch.
1 x Veteran Outfit (modified & dyed black).
1 x Plain Clothes (modified & dyed black/blue).
1 x Plain Clothes (undyed).
1 x Rags (for hygiene).
1 x Climbing Rope.
1 x Birds Feather (for writing).
1 x Ring of Glowing.
1 x Rough Spell Crystal (can store up to 1st level 'defensive' spell).
3 x Oil Flask.
1 x Garlic.
1 x Heal Kit.
3 x Medicine Bag.
1 x Symbol of Bane.
... some food (nuts & apple)
... some Coal.


Valuables:

- about 1000 gold pieces in his coinpurse (gp).
- 10 gp in Peltarch's Bank.


       


   


--
... why monks in d&d are so good against many weaker foes?

i think they're outnumbered.

.. harder to get combat xp too. / CR - challenge rating rules make 0 xp for killing 'too weak' foes, practically no xp for soloing / . in narfell CRs are quite harsh, and other house rules make it even harsher.

... teamwork helps, but who trusts buddhist monks? items are expensive, and i think it's not the way to rely on equipment too much - when one plays monk role.


... Anheim my martial artist character is yogin, not monk - so he has more equipment.

... in narfell best source of xp/coin/items are DM events. Not so often DMs are on offering events, not so easy to participate in events. Few or more hours by computer without breaks is harsh, beside in-game challenges. Bio breaks, phone calls, guests at doors, post office men, apartment block servicing etc...

... i need to play less.