Tuesday, 3 October 2017

Snakes are Hamsters.

Sorceress at City's Night.

Dear Journal,

i sat at Peltarch's Commons at Night, i had insights, thoughts occured in Mind.

i had thoughts that my She-Serpent Yoga's Ceremonial Robe i wore, that my Snakeskin Sorceress Robe is Grey as a Hamster.

Robe is Grey as a Hamster, for Snakes ate Hamster a many - and one is what she or he eats.

Snakes probably reincarnate as Hamsters in worst cases - from that respect's perspective at least.

That's how karma works i think, i think it's related with Animals' revenges.

i am a Hamster as well, for i hid many items - of both magickal & dharmic nature - in my inventory, in my bags.

i think - considering that Universe is Timeless - during many reincarnations everyone ate a Snake.

i think that every Snake ate every Animal, considering Timeless.

i think that my robe has Timeless Qualities of All Animals, this is the Great Magickal Power.

World of Animals is associated with Love & Eating, with Stupidity, Fight & Protection as well.

i'll probably eat a Snake soon, as well.

i do not wish to reincarnate as an Animal, however - so i'll do proper chores, including mantras, meditations, feeding & protecting animals.

Cats, Panthers, Snakes & Hamsters as well.

-- Yours, Chea Allin, an Adventuress, a Witch & a Seeker of Enlightened Energies at most.

Sunday, 24 September 2017

Silver Pentacle's Enchantment.

Dear Journal,

i've enchanted again.

i've used Cerulean HQ's room that acted as a laboratory.

This time it was silver pentacle, that protects against Magick.

-- Yours, Chea Allin, a Witch & a Seeker of Enlightened Energies.

Character name: Chea Allin.
Character receiving item: Chea Allin.
50-50 XP Hit: N/A.
Caster Level: 8.
Enchanting Facility: Cerulean HQ or Mystra's Shrine in the Temple Lighthouse of Peltarch.
Spells Used: Resistance.
Materials Used: Masterworked Silver Pentacle, Moonstone, A little diamond powder.

Item Level: 8.
Next Enchantment: ?

Item name: Silver Pentacle.
Item properties: Spell Resistance 16.
Costs: 2900 gp, 9000 1e xp.


The Pentacle is the most famous symbol of Witchcraft.

It is a picture of a pentagram - five-armed star in a circle, each of the arms correspond to one of elements or spirit (top arm).

It's said it holds Protecting Powers, that are imparted upon wearer.

After reserving time in laboratory & paying the fee, Chea prepares for a ritual of empowerment.

She visualizes (visualization in this context is a form of imagination) a dragon form, a symbol of protection & magick - when tamed.

She purifies her Masterworked Silver Pentacle by draining unneccessary energies from it, crushes the moonstone, mixes powders with oil - then spends energy.

She meditates, deeply visualizing her spirit teacher, a dragon, as she intends to impart it's properties to her pentacle pendant & it's wearer(s), speaking mantras (spells) that imbue item with dharmic (arcane) blessings.

She smears the gem-powder & oil into pentacle pendant, spreading the mixture evenly.

Mantra she uses is the Resistance Mantra.

Spell she uses is 'Resistance' for imparting protection into the pentacle pendant.

Form she meditates on is called a Dragon-Protector. He appears before her and send energy rays around that build up into powerfield (mandala).

Chea oversees energies as they flow, speaking mantras as neccessary and correcting errors as they arise. After a proper amount of time, when all energy points are opened and joined with energy channels, she uses forms that give appropriate properties on each of them, then closes enchantment, finishing.

She offers them to her teacher in her mind and is allowed to use them.

Pentacle pendant is ready.

She cleans laboratory, showers, dresses, wears her newly-enchanted pentacle pendant to take her familiar for a walk outside the town.

She will check the item in real combat.

Tuesday, 19 September 2017

Dwarven Plate & Worgs (Amyliomendur's Tale).


i bought a dwarven plate armour from an adventuring dwarf, for 1000 gold pieces.

Plate armours of lesser quality are usually sold for 2500-3000 gold pieces, so this was quite a deal.

i estimate it's value to be of about 4000 gold pieces.

Costs of corrections (size & other) at Violetta's were neglient, mostly because of it's modular construction.

Dwarves are one of best Armoursmiths across the lands, but elves are in many ways finer.

Then we we went westwards on a combat adventure.

One place seemed to be a witness some recent deaths, was full of blood.

Whatever it was, we found only Orcs, Worgs & Wolves.

Armour was battle-tested, turned out a fine protection in practice as well.

i keep.

-- Amyliomendur Nain, a Longsword Weaponmaster in Training.


Orcs & Wolves.

Dwarven Full Plate Armour.

Tuesday, 12 September 2017

Elves & Dwarves (Isendir's Tale).


Elves & Dwarves are formiddable teams, but too rarely they do agree.

This time i did travel with a dwarf, for a while with two dwarves.

One of dwarves was hired by a Witch of the Lake, Maria, to clear the surroundings of her tower from enemies.

She did bewitch him with 'good magic', i warned him that they often both bless & curse at the same time.

We fought Undead, Demonic Terrors, Goblins, Hobgoblins & an Umber Hulk.

We burned Demonic Terrors' bodies as well.

Found some scrolls & potions, picked up a Rose as well.

-- Isendir Nain, an Adventurer.



a Hobgoblin.


a Rose.

Tuesday, 22 August 2017

Piggu Wolveschant (Character's Description).

(page under construction).

Resting under Tree.

Character Concept:

it's inspired on a very old narfell character 'Piggu the Skald', with some additions.

Large Half-Orc Barbarian, Druid & Bard playing on drum & horn, wearing hard-wolf skin cloak with wolf-maw hood over his chainmail.

Has a fearsome wolf companion.

Fighting with Axe & Shield, or with a Spear.

Not a drinker, but a herb smoker.

Follows Mielikki, she allows him to use Ranger Weapons & Metal Medium Armour without breaking his Druidic Oaths.

Build Notes:

Planning to go up to Druid 6, for a Dire Wolf companion, per character concept.

Then going for Bard levels to catch up - per character concept.

Power-wise, he needs a lot of caster levels so his spells last and have more power.

He's not strictly the warrior character, even if he can fight decently - as any male half-orc of the northern barbarian tribes should be able to.

Stat-wise he'll probably invest everything into strength - this is in-character development.

If i gave him less charisma & more strength at beginning, then caught up with charisma, he would eventually have more of ability points, but this is not good roleplaying, it's not art.

Good roleplaying involves creating an internally-consistent character fitting concept within possible limits, then playing his or her advancement from character's perspective.

P.S. i noticed it's a quite strong build :
- High AC (Chainmail + Shield + Mage Armour + Tumble + Barkskin + Dex),
- High Strength (at level 6 up to 24 with Bulls Strength and Barbarian Rage),
- High AB (Strength + class + sometimes druid wilderness bonus + weapon focus + masterwork weapon in future),
- High Damage (Especially when he buys a Greataxe),
- High saving throws, especially Will - Higher with Druid Spells,
- Animal Companion for extra attack and damage absorption,
- Knockdown Feat,
- Healing Spells,
- Quick running (+10% Barbarian bonus),
- Haste Potions work well both for combat, spellcasting and running,
- Many other tricks - he's quite versatile character, especially when he becomes a blacksmith (weapons, armours, art).



Dwarven Hold Light Battleax'.

Main weapon.

Dwarven Hold Large Shield.

Off-hand, for defense.


A sidearm.


For combat or animal skinning.

Sling, for taunting mostly.

Bullets, for sling.



Fur Tunic.

For a bad weather.

Fur Cloak.

Worn over chainmail or clothing.

Fur Gloves.

For warmth.

Fur Boots.

For walking.

Hand Drum.

For Art.

Elven Longhorn.

For Art.


Equipped items.

Potions & other.

Weapons & Armour.

Miscellanneous items.

Monday, 21 August 2017

Value of Coins (Isendir's Tale).

We elves are usually moved by Arts, Beauty & Gentleness, by Higher Ideals.

Yet i've spent too much in shadows, in adventuring & wars, however.

As a mercenary i've learned that death has a price, signed by contract with employer.

As a rogue i learned that gold has power, it can be used to influence, to buy luxuries, to buy tools, to increase chances of survival.

As an adventurer i learned that with gold, one can even return from death.

Adventuring needs cost - weapons, armour, trinkets - and especially rogue's tools.

Potions, Scrolls, Bribes, Trap kits - these are our tools of trade - often very expensive.

Ah, Poisons & Magical Arrows as well - and much more.

If contract is lucrative enough, it's worth to invest.

Some call me greedy, i think i am ... even if a shy introvert.

i won't deny it - gold is very important to me, both as a mercenary and rogue i've learned this well.

i've learned to count coin in my purse well, both incomes & expenses.

Yet, i am elf still - and more easily trust other elves than other races.

i follow Corellon Larethian, this brings me hope.

i occasionally find kindness in other races, yet they are change & pass away so quickly - can't get too attached.

i still try to keep track of whom to help, whom to repay.

is there honour among riff-raff?

it's mostly sentiments & flowers.

-- Isendir, an adventurer, archer, scout & a shady-world-mercenary of Corellon Larethian.