Tuesday, 5 December 2017

Witch of the Mists.

Dear Journal,

Tonight i did recollect some memories of my masters' Attentus lover, Wethrillina Aeliath, the Witch of the Mists, related with Unseelie Fey.

While it is not the time for the Wise Womens' Great Rite* today, i decided to practice in preparation for it, nevertheless.

Before morning i sat beside Ishtishia's Shrine, beside Water Godess Shrine and poured it's blessed water into my well-made holy silver chalice.

i put the Chalice on the Moonmaiden's Altar nearby, awakened my senses to World Spirit with a Clairaudience / Clairvoyance spell, then dipped Athamé's tip in Chalice's Blessed Water - as is done in the Great Rite itself. This rite represents union of Air & Water, of Masculine & Feminine Aspects, it's used to bless attendants.

i prayed to Moon Godess for guidance, so i am prepared for the Great Rite itself, when the time comes.

i prayed for Mist's Powers to awaken in me when time of need arises as well.

Then i did pour blessed water into the Icelace Lake, cleaned my holy spell component with a piece of cloth then put these back into my bag.

i stayed in the Temple for a while meditating, after.

-- Yours, Chea Allin, a Selunite Witch & a Seeker of Enlightened Energies.

a Water - Draw.

Chalice's placement on Moon Godess' Altar.

a Cast to Awaken Senses,

to World Spirit.

an Athamé - Dip.

a Prayer to Moon Godess.

Moon's Wisdom called for.



Athamé & Chalice.

* Great Rite is inspired by the Wiccan Great Rite.

Thursday, 30 November 2017

Lost City (Isendir's Tale).

Felt wanderlust again, and embarked on a scouting trip into the Rawlinswood with a Dwarf named Silver Chalice.

We passed through hobgoblin lands, past ghost wolves, corrupted goblin & mummified harpies territory ... into an entrance to the Lost City.

'Lost City' was one of important sites of the Old Narfell Empire, now is deserted, inhabited by monsters.

Silver warned me about not going too close to statues near entrance, as these 'awaken' & 'animate' to attack intruders, hard to defeat as well - perhaps a group of five would stand a chance to explore the Lost City deeper.

Of the monsters we passed on the way most notable were Ghost Wolves & Mummified Harpies.

Mummified Harpies are tough to damage, immune to nonmagickal weapons, sturdy as hell.

Ghost Wolves strike from nowhere, just appear, fight then disappear in mists ... Silver believes they can see invisible as well.

In the Lost City's first chamber i saw a pattern in a pillar, an art-form that made my former meditation with Anheim mature, it awakened an 'Iron Will' mind form ... as well as made me Visualize & Remember Vital Points on a human & other creatures' bodies ... my moves to strike at these points became more fluid as well.

i was positively suprised with my combat efficiency on our way back - especially with my new equipment added to that.

-- Isendir Nain, a Curious Elven Scout, Archer & Mercenary.

Mummified Harpy.

Corrupted Goblins.

a Forest Entrance to the Lost City.

Lost City's First Chamber.

Ghost Wolf.

Deeper Into the Darkness (Isendir's Tale).

Beyond the Purple Doors.

My ways crossed again with Old Lord Skull & his entourge.

We went Norwick Crypts & beyond mystery-shrouded, magically locked & trapped purple doors.

What we found there was a Lair of Necromancer, Balthazar Kane.

He gave us mission into Menzoberranzan's Outskirts, the Drow City.

We had to find adventuring party of escaped drow slaves & point them into direction of an artifact, of Demonsbane Trident.

We had to not pursue the artifact ourselves, as it was attracting too much of the troubles for our employer. Adventuring Party would kill demons that delay our boss' plans on them own, then attract revenge. Our role was just to hint them direction.

Merryl, Inkubus he summoned earlier, opened portal for us, we went in.

Inside we talked with Drow Militia & Matron Quenthel Baenre and were allowed to enter bazaar & talk to escaped surfacer slaves.

Soon they arrived, we exchanged words then went to bazaar.

i borrowed 10 000 gold pieces from Bronn, and bought a Longbow made from Bone & Sinew.

Others bought other items, not only at this bone stand.

Then we followed rumours of another 'Myrkul Godling', a mortal with blood of Dead-God Myrkul wishing to ascend to the Godly Throne on her own.

We talked a little, she cast a spell on Old Lord Skull, killing him instantly, stealing the godly spark in the process ... getting closer to her goals.

Then she raised him from death speaking words that she has power over life & death.

Old Lord Skull drank potion of 'Heal' then attacked her, we killed her ... and i took insane satisfaction that killing blow came from my arrow.

Old Lord Skull animated her corpse, so it would appear that she's alive for a while, then we fled the drow city.

At lair of Balthazar Kane, the Portal closed behind us, we were debriefed & rewarded.

i got a belt of agility, will have to hunt orcs for a while to repay Bronn Gold-Debt.

-- Isendir, Greedy & Succesful Adventurer, a Shady Mercenary.

Balthazar Kane, Necromancer.


Matron Quenthel Baenre.



Myrkul's Godling.

Myrkul's Godling Dead.


a Longbone Bow.

Belt of Agility.

Wednesday, 29 November 2017

A Nice Dwarf-Trader (Amyliomendur's Tale).

a Trade.

i've met a nice dwarf-trader in the Peltarch's Commons.

He sold me Gauntlets of Ogre Power for a mere 860 gold pieces, on condition that when i no longer need these i'll resell him for the same price.

These Gauntlets have indeed use in Combat, as well as in carrying equipment & loot.

He identified things i had for sale as well, for 50 gold pieces.

-- Amyliomendur Nain, an Adventurer & a Weaponmaster in Training.

Gauntlets of Ogre Power.

Tuesday, 28 November 2017

Debt Repaid (Isendir's Tale).

It was a lot of blood & gore in the orc caves, but i arranged for 5 500 gold pieces to pay Anna Blake for a cloak.

Now it's fully mine.

i'll need to take care of other things for a while, as such intense involvement in combat is mentally draining.

Perhaps i'll look into the brighter sides of life, more or less, for now, at least.

-- Isendir Nain, a greedy adventurer with a little of faith or morality.


Monday, 27 November 2017

Romani Camp's History (Isendir's Tale).

Nars Pass' Bridge.

After acquisition of a Romani Scout Ring, i've decided to look at Romani & their History.

First went south to the Gypsy Camp, visited Cera's tree - found poisonous frogs & mind-disabling mists. After killing three of the frogs, went deeper to see Cera & her familiar panther, Mojo. They seemed distant, i didn't want them interrupted so i left.

On my way back, found undead in the Nars Pass. Zombies there are nothing new, but invisible wraith was a suprise. It struck me with energy attack, then as i approached Shrine of Tempus, it retreated - probably scared off by Temple's Wards & Protection Spells.

Reported this wraith to a guard near Peltarch's Gate, then headed to the City Hall, to the Library.

Studies revealed that Gypsy Camp was once a Mining Valley, where slaves toiled under Narfell Demonbinders in oppressive conditions. Not sure whether there was a revolt, or that Ending of Narfell Empire & Cataclysms gave them that opportunity - but slaves eventually fled. They lived on roads as Gypsies, Romani in their language, then returned to old valley and started to live there - in tents, underground & trees' interiors.

Couldn't find what caused them to leave area, or whether they were massacred - but of recent, only Cera & Mojo live there.

Cera is a powerful Sorceress, but slowly the Gypsy Camps falls into oblivion.

-- Isendir Nain, a curious adventurer.

a Signpost in Nars Pass.

Gypsy Camp - Outside Cera's Tree.

a Fight with a Poisonous Frog.

... in the Mind-Disabling Mists.

Cera's Tree Interiors - Campfire.


Wraith in Nars Pass.

Saved by Wards.

a Report.