Tuesday, 19 September 2017

Dwarven Plate & Worgs (Amyliomendur's Tale).




Worgs.



i bought a dwarven plate armour from an adventuring dwarf, for 1000 gold pieces.

Plate armours of lesser quality are usually sold for 2500-3000 gold pieces, so this was quite a deal.

i estimate it's value to be of about 4000 gold pieces.

Costs of corrections (size & other) at Violetta's were neglient, mostly because of it's modular construction.

Dwarves are one of best Armoursmiths across the lands, but elves are in many ways finer.

Then we we went westwards on a combat adventure.

One place seemed to be a witness some recent deaths, was full of blood.

Whatever it was, we found only Orcs, Worgs & Wolves.

Armour was battle-tested, turned out a fine protection in practice as well.

i keep.

-- Amyliomendur Nain, a Longsword Weaponmaster in Training.




Blood.




Orcs & Wolves.




Dwarven Full Plate Armour.


Tuesday, 12 September 2017

Elves & Dwarves (Isendir's Tale).




Meet.



Elves & Dwarves are formiddable teams, but too rarely they do agree.

This time i did travel with a dwarf, for a while with two dwarves.

One of dwarves was hired by a Witch of the Lake, Maria, to clear the surroundings of her tower from enemies.

She did bewitch him with 'good magic', i warned him that they often both bless & curse at the same time.

We fought Undead, Demonic Terrors, Goblins, Hobgoblins & an Umber Hulk.

We burned Demonic Terrors' bodies as well.

Found some scrolls & potions, picked up a Rose as well.

-- Isendir Nain, an Adventurer.




Terror.




Burn.




a Hobgoblin.




Hulk.




a Rose.


Tuesday, 22 August 2017

Piggu Wolveschant (Character's Description).

(page under construction).




Resting under Tree.



Character Concept:

it's inspired on a very old narfell character 'Piggu the Skald', with some additions.

Large Half-Orc Barbarian, Druid & Bard playing on drum & horn, wearing hard-wolf skin cloak with wolf-maw hood over his chainmail.

Has a fearsome wolf companion.

Fighting with Axe & Shield, or with a Spear.

Not a drinker, but a herb smoker.

Follows Mielikki, she allows him to use Ranger Weapons & Metal Medium Armour without breaking his Druidic Oaths.


Build Notes:

Planning to go up to Druid 6, for a Dire Wolf companion, per character concept.

Then going for Bard levels to catch up - per character concept.

Power-wise, he needs a lot of caster levels so his spells last and have more power.

He's not strictly the warrior character, even if he can fight decently - as any male half-orc of the northern barbarian tribes should be able to.

Stat-wise he'll probably invest everything into strength - this is in-character development.

If i gave him less charisma & more strength at beginning, then caught up with charisma, he would eventually have more of ability points, but this is not good roleplaying, it's not art.

Good roleplaying involves creating an internally-consistent character fitting concept within possible limits, then playing his or her advancement from character's perspective.


P.S. i noticed it's a quite strong build :
- High AC (Chainmail + Shield + Mage Armour + Tumble + Barkskin + Dex),
- High Strength (at level 6 up to 24 with Bulls Strength and Barbarian Rage),
- High AB (Strength + class + sometimes druid wilderness bonus + weapon focus + masterwork weapon in future),
- High Damage (Especially when he buys a Greataxe),
- High saving throws, especially Will - Higher with Druid Spells,
- Animal Companion for extra attack and damage absorption,
- Knockdown Feat,
- Healing Spells,
- Quick running (+10% Barbarian bonus),
- Haste Potions work well both for combat, spellcasting and running,
- Many other tricks - he's quite versatile character, especially when he becomes a blacksmith (weapons, armours, art).


   





Equipment:



Dwarven Hold Light Battleax'.

Main weapon.




Dwarven Hold Large Shield.

Off-hand, for defense.




Spear.

A sidearm.




Dagger.

For combat or animal skinning.




Sling, for taunting mostly.




Bullets, for sling.




Chainmail.




Outfit.




Fur Tunic.

For a bad weather.




Fur Cloak.

Worn over chainmail or clothing.




Fur Gloves.

For warmth.




Fur Boots.

For walking.




Hand Drum.

For Art.




Elven Longhorn.

For Art.



Inventory:



Equipped items.




Potions & other.




Weapons & Armour.




Miscellanneous items.





Monday, 21 August 2017

Value of Coins (Isendir's Tale).

We elves are usually moved by Arts, Beauty & Gentleness, by Higher Ideals.

Yet i've spent too much in shadows, in adventuring & wars, however.

As a mercenary i've learned that death has a price, signed by contract with employer.

As a rogue i learned that gold has power, it can be used to influence, to buy luxuries, to buy tools, to increase chances of survival.

As an adventurer i learned that with gold, one can even return from death.

Adventuring needs cost - weapons, armour, trinkets - and especially rogue's tools.

Potions, Scrolls, Bribes, Trap kits - these are our tools of trade - often very expensive.

Ah, Poisons & Magical Arrows as well - and much more.

If contract is lucrative enough, it's worth to invest.

Some call me greedy, i think i am ... even if a shy introvert.

i won't deny it - gold is very important to me, both as a mercenary and rogue i've learned this well.

i've learned to count coin in my purse well, both incomes & expenses.

Yet, i am elf still - and more easily trust other elves than other races.

i follow Corellon Larethian, this brings me hope.

i occasionally find kindness in other races, yet they are change & pass away so quickly - can't get too attached.

i still try to keep track of whom to help, whom to repay.

is there honour among riff-raff?

it's mostly sentiments & flowers.

-- Isendir, an adventurer, archer, scout & a shady-world-mercenary of Corellon Larethian.

Mind Forms (Isendir's Tale).

My recent failure at resisting stun spells, followed by being shot to death by archers was still vivid in my mind.

Then i've shared this concern with a meditating monk in Peltarch, he offered to teach me 'Mind Forms' that will strengthen my Will.

We meditated together for a while, it was a pleasant experience.

He told me to practice regularly, to speak during meditation affirmations such as:
- 'i won't falter',
- 'my mind is a tower of iron will',
- 'this spell won't have power over me',
- 'elven reverie denies enchantment's hold',
- ...

He taught me to build an anchor to this practice, to visualize myself absorbing these lights of affirmations ... so i can call on these in combat by visualizing myself surrounded by protective light barrier, by speaking in mind one of these affirmations as spells head to me.

His name is Anheim, i owe him a debt of gratitude.

He seemed to be a nice man, i've told him that i'll practice regularly until i master it enough - and that i'll help him when he needs.

i hope we'll talk in future again, he brought me calmness & wisdom.

-- Isendir, an adventurer & a mercenary in training.

Worg Fur Leathers (Isendir's Tale).



Isendir in his new Armour.



i've wandered into our Elven Brother B'eldur again, he was with Old Skull Lord Dwarf again, as well as with Half-Orc by name of Pugor.

He found new leathers, and offered me his old armour that was weighing him down, excellent for fighting, scouting & rogue-work.

i've given him all of my better potions for that (worth about 2200 - 2600 gold pieces when bought, when sold much less), he considered it a fair trade.

i hope it was so, as enchanting such armour costs 2200 - 3300 gold pieces, plus materials (worth 2000 - 3000 gold pieces in this case) - and there's life force drain associated & a failure's risk - because of which enchanters charge at least three times enchanting costs, usually much more - when they want to enchant for a price at all, which is quite rare as well.

Usually enchanter performs a rite to share the life force's drain with customer equally.

If i ordered such item it'd cost me 8 000 - 10 000 gold pieces i think, and i'd have to provide materials on top of that. if enchanter failed at enchanting would cost me materials, effort & time - he or she would cover the enchanting costs & we both would cope with the life force's drain. thankfully it happens rarely.

But indeed there's discount to be considered when goods weigh you down and you want to get rid of them quickly.

i don't really need these potions so much as this armour, as it won't get depleted by drinking and should last at least for a while before i'll find better one.

B'eldur spends a lot on potions however, he's talented & active warrior-archer-scout that can also fight in melee to a degree, he needs these more than i.

-- Isendir Nain, an adventurer & a mercenary in training.




Wolf Fur Leathers.