Name: Hayashi.
Character Idea: Ninja Assassin.
Deity: Mask / pretends to be atheist /.
Stats:
Strength: 12,
Dexterity: 18 / +5 with items, more with Cat's Grace spell /,
Constitution: 12,
Intelligence: 16 / +3 with items, more with Fox Cunning spell /,
Wisdom: 10,
Charisma: 10.
Alignment: Neutral Evil.
While impressed by people who manage to be good, he considers himself 'too weak to be good'.
Ninjutsu is evil path.
... at least hunting orcs, kobolds & giants helps local community, beside giving gold coins.
He likes gambling.
His Death Attack's DC (difficulty class) depends on Intelligence and Assassin's Level.
DC = 10 + Assassin's Level + Intelligence Modifier (+4 with Int of 19).
So it's 20 now, more with Increased Intelligence (Fox Cunning and/or Greater Fox Cunning).
Equipment:
-=- For Dodging, for Physical Protection, and for Attacking. -=-
-=- Boots of Dodging. -=-
-=- For dodging blows in Combat. -=-
-=- Excellent Quality Bow. -=-
-=- For fighting at range. -=-
-=- Balanced Short Sword. -=-
-=- For melee. -=-
-=- Enchanted Short Sword. -=-
-=- For melee. -=-
-=- Cloak of Protection. -=-
-=- Protection in Combat. -=-
-=- Helm of Intelligence. -=-
-=- For spellcasting and Assassin's Death Attack ability. -=-
-=- Ring of Discipline. -=-
-=- For resisting some Combat Tricks -=-
-=- (as Knockdown, Called Shot, Disarm). -=-
-=- Mind Protecting Ring of Intelligence. -=-
-=- For Spellcasting, for Assassin's Death Attack Ability and for Protecting the Mind. -=-
-=- Ring of Strength and Herb-Lore. -=-
-=- For hauling loot, and for working with herbs - either healing or poisons. -=-
-=- Acrobatic Clasp. -=-
-=- Helps to be more Dextrous and to resist some combat tricks. -=-
-=- (as Knockdown, Called Shot or Disarm). -=-
-=- Belt of Agility. -=-
-=- Both offense and defence. -=-
-=- Also, useful for other situations where Agility is needed. -=-
-=- Protective Bracers. -=-
-=- Protection in Combat. -=-
-=- Slashing Arrows. -=-
-=- Slightly enchanted to do extra damage.
-=- Flesh Harvest Arrows. -=-
-=- Strongly enchanted to do extra damage.
-=- Barkskin Potions. -=-
-=- Protects in combat against physical attacks. -=-
-=- Potions of Endure Elements. -=-
-=- Protect against Elemental Attacks (for example fire arrows or lightning bolt spell). -=-
-=- Elven Mead. -=-
-=- Protects against Mind Magick (as Confusion spell for example). -=-
-=- Potion of Fox Cunning. -=-
-=- Increases Intelligence, therefore also Assassin's Death Attack Ability. -=-
-=- (He has head for Atemi, for striking at vulnerable points on enemy's body). -=-
-=- Potion of Greater Fox Cunning. -=-
-=- Increases Intelligence, therefore also Assassin's Death Attack Ability. -=-
-=- (He has head for Atemi, for striking at vulnerable points on enemy's body). -=-
-=- Potion of Invisibility. -=-
-=- For escaping near-death situations.-=-
-=- Potion fo Bless. -=-
-=- Increases Combat Prowess of whole group for a while. -=-
-=- Cure Serious Wounds Potions. -=-
-=- For self healing. -=-
-=- Cure Moderate Wounds Potions. -=-
-=- For self healing. -=-
-=- Cure Light Wounds Potions. -=-
-=- For self healing. -=-
-=- Cure Serious Wounds Balm. -=-
-=- For healing oneself or others. -=-
-=- Sinberries. -=-
-=- For a cost-efficient healing of oneself or others. -=-
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