Sunday, September 6, 2026

Three Enlightened States (Crystal's Tale).

I've been studying karma - the timeless law of cause and effect, and other related topics, like enlightened energies, chakras, and enlightened mind states.

This article in my journal is an attempt to explain three enlightened mind states, in short, simple and easy to understand words. Perhaps too simple, but a good start of explaining, nevertheless.

One will understand this fully, when one reaches enlightenment, I think.

There are three enlightened mind states:
- Truth State (dharmakaya),
- Joy State (sambogakaya),
- Radiance State (nirmanakaya).

When one reaches enlightenment, all of three above states become him or her.

Truth State is about seeing and understanding beings and phenomena as they really are (beings differ from phenomena in that beings have mind, are mind... and phenomena do not have mind; mind states like happiness are considered phenomena too).

Joy State is about finding happiness in mind, no matter what... happines both inner and outer.


Truth is that Clear Mind is in itself inherently joyful and actively compassionate.

Why then people sometimes are evil?

Because of 'stains' that pollute their minds. Stains of bad karma accumulated in this and previous lives that make them suffer.

When people suffer, they often turn evil.


... thankfully bad karma can be purified, and there are initiatory practices that allow this, known well and taught in the far east (kara-tur).


States of Truth and Joy are easy to understand, but Radiance State requires some explaination.

Abstractly speaking, every time we interact with something or someone, energies are sent and received. Thus, radiance is one way of explaining interactions. Giving a hand, talking, spellcasting or helping mother to dress - this all can be abstracted to sending and receiving energies.

Thus, in short, the Radiance State is about actively sending compassionate energies to others, helping them to improve.

Saturday, September 5, 2026

16th Arcane Initiation.

Dear Journal,

... i've initiated myself into the Arcane Mastery again, 16th time in this life.

'Energy Channels' in my Mind, Speech & Body were purified & opened, allowing Arcane & Enlightened Energies to flow more freely.

... learned spells of 'Summon Creature VI' & 'Summon Creature VIII' ... but lost access to 'Chain Lightning' spell. Perhaps I'll re-learn 'Chain Lightning' later in my life.

While Summon Creature spells allow for some flexibility, the most useful summons seem to be Fire Elementals and Earth Elementals. Also, I should add, the 8th circle version of Summon Creature spell is -vastly- stronger than 6th circle one. Another mention I owe You, my Dear Journal, is that summoned creatures can be strengthened with spells like Mage Armour, Bull's Strength, Haste, and/or similar. But whether it's worthwhile to strengthen the summon, is another matter - as the durations of these summons are fairly limited.

Now I can cast following spells:

0th level (Cantrips) - unlimited/day:
- Prestidigitation
- Detect Magic
- Light
- Resistance
- Mage Hand
- Read Magic
- Message

1st level - 8/day:
- Mage Armor
- Magic Missle
- Identify
- Protection from Alignment
- Endure Elements

2nd level - 8/day:
- Cat's Grace
- Owl's Wisdom
- Bull's Strength
- Eagle's Splendour
- Knock

3rd level - 8/day:
- Clairaudience/Clairvoyance
- Dispel Magic
- Find Traps
- Haste

4th level - 7/day:
- Phantasmal Killer
- Improved Invisibility
- Bestow Curse
- Polymorpth Self

5th level - 7/day:
- Firebrand
- Hold Monster
- Lesser Mind Blank
- Teleport

6th level - 7/day:
- Greater Spell Breach
- Summon Creature VI
- True Seeing

7th level - 6/day:
- Shadow Shield
- Plane Shift

8th level - 3/day:
- Summon Creature VIII

-- Yours, Chea Allin, a Witch, Adventuress & a Seeker of Enlightened Energies.


-=- Large Fire Elemental. -=-
-=- Summoned by 6th Circle spell. -=-
-=- The Greater Fire Elemental. -=-
-=- Summoned by the 8th Circle spell. -=-

( Fire Elementals set enemies aflame on hit, which greatly adds to the damage caused ).



-=- Large Earth Elemental. -=-
-=- Summoned by 6th Circle spell. -=-
-=- The Greater Earth Elemental. -=-
-=- Summoned by the 8th Circle spell. -=-



-=- Choices for 6th Circle summons. -=-
-=- Choices for the 8th Circle summons. -=-
(exact choices selection depends on the summoner's alignment; Chea is True Neutral).

Tuesday, August 25, 2026

Fire Elementals of Kossuth.

-=- Chea, learning to summon the Fire Elementals. -=-


Dear Journal,

As my duties with Cerulean paperwork lessened, could find time for myself, and for my studies. I was buried under the tons of paperwork for too long.

Learning how to summon creatures, mostly the Fire Elementals.

The spells I'll use are:
- Summon Creature VI,
- Summon Creature VIII.

For a while I'll need to lose the access to the Chain Lightning, the 6th Circle Spell.

The higher summons ( the 6th circle or higher ) are no joke, and perhaps Kossuth - the Fire Deity - will be pleased as well.

Summons can be combined with Invisibility, as casting summon does not break the Invisibility spells.

-- Yours, Chea Allin, a Witch.

P.S. Wethrillina Aeliath, lover of Master Attentus, was a conjuring witch too.

Saturday, July 25, 2026

5th Dan in Karate/Jujitsu, and the Dim Mak technique (Anheim's Tale).

I've trained hard lately, and then understood that my martial arts fulfill the requirements for the 5th Dan rank, already.

(For Martial Arts & Ranks: click to see).


I've also learned how to use technique called: 'Dim Mak' (also known as: 'Quivering Palm'), technique that can kill enemy with a single touch - if enemy fails to defend himself from that kind of attack.

I've also improved my overall physical and mental fitness, improved some basic combat techniques and anti-magical maneuvers (Spell Resistance) too.

Meditated and studied some books, and did some Blind Fighting exercises as well.

Blind fighting is particularly useful when one faces invisible spellcasters.

Friday, July 3, 2026

Crystals (Anheim's Tale).

I've recently invested thousands of gold coins in Spell Crystals, ones enchanted with Divine Power, Greater Magic Weapon (for combat gloves) and with Divine Favour.

I've two pairs of combat gloves, one useful with Greater Magic Weapon, and other for when fighting without Greater Magic Weapon.

When under effect of these spells, my unarmed might rivals some stronger armed and armoured fighters in the land.

... and this can be enhanced even more with other potions and spells, like Barkskin, Cat's Grace, Owl's Wisdom, Bull Strength, Mage Armour, Bless, Stoneskin, Haste and Shield.

-=- Combat Gloves enchanted with Greater Magic Weapon. -=-

-=- Combat abilities without and with crystals -=-
-=- (Crystals of Divine Favour, Divine Power and Greater Magic Weapon).-=-
-=- Can be enhanced even more. -=-

Friday, June 26, 2026

4th Dan in Karate/Jujitsu (Anheim's Tale).

I've been participating in some fights near the Dead Horse Inn.

My role was mostly to observe and learn that way, as others fought.

Then I've trained in Kenna's Dojo, incorporating what I've seen.

Either way, my Mind and Body improved by training Martial Arts (Mostly Karate & Jujitsu).

My unarmed strikes are faster (4 attacks / 6 seconds, and before it was only 3 attacks
/ 6 seconds) and more accurate (+1 hit chance for each of 4 attacks), my Mind is stronger (+1 Will Save), Reflexes faster (+1 Reflex Save) and Body tougher (+1 Fortitude Save & +11 Hit Points). A little of kobudo & other weapons skills improved as well, as did my resistance against spells and other minor tricks as stunning attacks too.

I've thought about it and understood that my training level at this moment is sufficient for the rank of 4th Dan, 4th Mastery Level in Martial Arts.

(For Martial Arts & Ranks: click to see).



I am starting to learn the legendary technique of Dim Mak (also known as Touch of Death or as Quivering Palm in Western Faerun), it is one of requirements for 5th Dan rank anyway, aside of following:
- Faster Running,
- Unarmed Attack Precision, (+1 to hit chance for each of 4 unarmed attacks),
- Armed Attack Precision (+1 to hit for each of 3 weapon attacks),
- Faster Armed Attacks (3 attacks / 6 seconds, instead of 2 attacks / 6 seconds),
- Tougher Body (+11 Hit Points),
- Avoiding Hits (+1 to Armor Class).

I'll also try to learn the feat of Blind Fighting. It's useful not only when blindfolded, but also against invisible creatures, including magicians with Improved Invisibility and Darkness spells. These foes are very difficult to defeat, when invisible, when given time for using their tricks in preparation for the actual fight.