Sunday, 26 February 2017

Death's Gate (Frances' Tale).

... It was been a while since i was so close to the Land of Mists, to the Fugue Plane - where dead mortals pay a visit before passing to the Outer Planes of their gods.

There are ways to return from Fugue to the Prime Material, but often there's no desire to go back.

In a good mood i've entered kobold swamps, with a little problems ventured deeper into east.

Fought few of Kobolds, then Lizardmen.

Bad weather distracted me, i didn't notice dispel magic spells that they cast upon me to abolish my arcane defenses ... then two of melee-armed Lizardmen charged me, one after other.

i defeated one but was too wounded to face second.

Dangerously wounded tried to escape, but they run too fast ... and pain from wounds was too great.

My blood flowing i went down, feeling no strength to stand up and continue fleeing.

Lizardman seemed happy with his kill, as i appeared to be dead. He wandered about, distracted - perhaps looking for more of adventurers to slay or flee from.

'Frances, get up ... get up Frances ... ' - i kept repeating to myself, blood flowing from my open wounds & lips.

Trying to not catch Lizard's attention, i put bandages on my wounded leg, almost passing out from pain ... wound seemed stabilized, i managed to drink one 'Cure Serious Wounds' potion, grabbing it from my leather belt.

Pushed myself up, white mist mixing with swamp lights & sights as i fled, pulsing in ears, blood flowing from mouth ... i managed to escape deeper swamps.

Don't know why Lizardman didn't pursue, didn't care to bother or look back.

In Peltarch's Temple of Selűne, in infirmary they took care of me ... good food & rest allowed me to recover & write this in journal.

Thanks to curative powers of potion i drank, there will be no ugly scar - one of infirmary attendants told me smiling.

Potions are expensive, but these save lives ... and are meant to be drank when someone's wounded - otherwise would be only a weight in inventory.

Praising Siamorphe and Kossuth, i'll be leaving infirmary and continue my rest at inn.

-- Frances, an Adventuress of Darkhavens' noble origin.


2 comments:

  1. Blog author's note: game server was laggy, had troubles concentrating on game ... it's roleplayed as 'bad weather'. Frances went down to -1 hit points, then dropped, went immobile & started bleeding - there is script that randomly chooses whether wound will stabilize or worsen (losing 1 hp every while or recovering to near death state & 1hp positive. Death & a visit in Fugue Plane occurs at -10 hp).

    Frances went down to -9 hp then stabilized. Drank CCW potion & fled. It was a close call.

    It's not possible to drink potions when bleeding, but if she was with party they could bandage or balm her wounds highly increasing recovery chance.

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  2. Blog author's note: returning from Fugue plane is costly experience - points wise.

    With Raise Dead spell it's 10% of XP needed to next level + gold coins for small diamond (500 gp). if NPC does raise dead, it's 1000 gp, but there's no need for diamond.

    Someone has to carry dead body to temple with NPC or to a player character who knows Raise Dead spell as well.

    Without Raise Dead spell, there's option of using Cassius - Fugue Plane NPC to return from death, but XP cost is 30% of what's needed to next level.

    --
    Narfell got easier with time - earlier it was one level and even earlier return from death could cost few levels.

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