Sunday, October 25, 2015

Dragon Coils (Anheim's Dream).

i had a Dream, a Lucid Dream.


i was fighting against a Demon Dragon,

... fight in an Astral Space itself,


it's Coils constricting myself.

it's Coils a Prison, a Demon,

it's bars of Delusions & Fear.


then came Wind, then came Fire,

Fear of Prison-Bars burnt to the core,

Wind that Disperses burnt Fear, other Delusions as well.


it's Wind & Fire of Liberating Wisdom, as written,

as taught at Monastery of Youth.


i noticed the Symbols, the Meanings,

of Demon, who keeps in a Prison,

who attempts to Prevent the Liberation,

of Dragon that is the Fear,

a Terror's Symbol, Without or Within,


of Wind that Disperses, Carries Away,

of Fire that Burns & Reduces,

of Liberating Wisdom that Comes,

there's the Knife that Cuts what Hinders,

... it's Ego that hinders the most.


There's the Bowl of the Skull that holds,

Perceptions & Objects of it.


There's the Rite that cleanses Perceptions,

There's the Rite of Protecting Energy, the Call.


There's the Rite of Transformation,

... into a Guardian Enlightened,


There's the Radiant Godess,

She also has her's very the Way.


-- Anheim, also called 'Black Cloak' at Monastery of Youth.

Knocking at the Doors (Frances' Tale).



Brief.



found adventure today again, we survived with one casaulty.

... this started when we met farmers at Peltarch's Commons, complaining about their livehood ... with cattle being quite stolen.

we went to a place where they keep the cows, Marthousca Leaffall used her druid powers.

she talked with animals to learn, that Orcs are responsible, they come at night to steal.

we did follow tracks south, fought orcs, exchanged boasts, killed scouts ... entered cave.

we found doors a very well closed, that i opened with three of a fireball's blasts ... thankfully cave did not collapse.

with doors widely open, we did proceed, we found few traps.

more of combat ensued ... in a corridor i almost fell, then one of us was hit, she fell down with a Hammerer's hit.

we did proceed onward ... fought our way to end of the cave.

cows were found there, guarded by a strong orcs.

we killed Guardian & a Witch, letting the cattle free.

i checked a chest carelessly, found no traps as of yet.

with a knock scroll's aid Marty did open, ... i carried the spoils for a while.

we did return to Peltarch, to Temple, after guardly questioning.

in Temple our friend was brought back,

by the Priestess of Mystra,

for a Small Diamond, component,

i owe Marty some gold, for Diamonds cost & a lot.

we split the spoils, then left.

we got three Potions, our friend picked Gauntlets.

She is an Artist, of Martial Arts kind.

i let Marty to care for Cattle, for peasants as well.

-- Frances, an Adventurers of Darkhavens & an Orc-Slaying a Witch.




Walk.




Cows.




'Druid Talk'.




a Fight.




'Protect Cats'.




Orcish Lure & Boasts.




Invisible, a Scout.




Scout's Report.




At Cave's Mouth.



Knocking at Doors,

... with 'Fireball', a Spell.




Doors' Open, widely as Hell's.



Ballista 'a' Trap.




Counter 'a' Trap.




Shooting, to Lure.




Another 'a' Fight.




Yet another ... 'a' Fight.




a Win, again.




Death's Corridor.




Casaulty.




Proceed.




Guardian 'a' Fight.




Guardian is Dead.




Found the Cows.




Leading the Cows.




Peltarch's Guards, a Talk.



The Return from Dead.



Spoils as Rewards.

Hobgoblin Ritual (Frances' Tale).



Snake.



went to Norwick on an impulse,

met an adventurer named Mick ... who needed support it seems.

went southeast in Rawlins, where tombs are located.

found Hobgoblin Soulstealer Caster, he was engaged in ritual, undead minions with him.

... without thinking too much shot flaming arrows at goblin-kin, Mick fought well as well.

we walked around cementery to check, outside & in a crypt.

then cast a 'detect magic' spell, to learn more as well.

... Necromantic Aura detected, lingering ritual perceived.

Hobgoblin was empowering himself, using energy of bones,

his minions growing stronger, eye-glows fore-tells of a sign.

wounded we did return, reported to Norwick Militia,

reward was still a pie, only that, nothing more ... just pie.

ate it with this Mick, then left him as well, indeed.

-- Frances, a Witch & Adventuress of Darkhavens.




Oscura's Cave.




a Ride.




Norwick.




Gather.




Walk South.



a Fight.




a Win.




... Potions given.




the Crypt.




a 'Detect Magic', a cantrip spell, cast well.




a Pie.




the Grapevine of Norwick,

an Inn, a Rest.