Sunday, 13 June 2021

Bandits & Staff.

Dear Journal,

It was a while since i wrote to You.

... i was buried under a ton of paperwork as a Cerulean, but now it's over.

Started travelling with fellow adventurers, exploring new lands.

Aside from long trip from Peltarch to Damara, other notable adventure was recovery of goods stolen from Heroes' Bluff by bandits that settled in Jiyyd ruins.

Bandits were human, elven and dwarven and posed a challenge to us.

Few of us hit the fugue plane, but were returned back by powerful priests.

We succeeded the recovery mission and found some things for our own uses as well.

After counting out fees to priests for True Resurrections, we've got 25 000 gp to split among us, some potions and few of items.

My share was about 4 200 gold pieces, lot of healing and invisibility potions ... and most importantly, the Staff!

This staff enhanced my spellcasting ability, providing energy for one extra 2nd circle spell per day ... and imparting ability to it's user, ability to cast Silence spell.

Silence, beyond it's use in concentration and meditation ... can be useful when fighting enemy spellcasters.

Just point and cast at a warrior ally and he/she will be surrounded with Silence Aura for a fairly short time.

While this ally engages enemy caster, silence aura denies the caster use of verbal components of his/her spells - usually means that he/she can't cast the most (or even all) of his/her spells!

... it can also target enemy caster directly, but then his/her willpower might be able to protect him/her from this spell.

Casting on ally is much more reliable solution.

-- Yours, Chea Allin, Adventuring Witch.


-=- Staff. -=-


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